Search results for "Rational agent"

showing 6 items of 6 documents

Opinion Dynamics and Stubbornness via Multi-Population Mean-Field Games

2016

This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing two conflicting goals: to seek consensus and to be coherent with their initial opinions. The multi-population game under investigation is characterized by (i) rational agents who behave strategically, (ii) heterogeneous populations, and (iii) opinions evolving in response to local interactions. The main contribution of this paper is to encompass all of these aspects under the unified framework of mean-field game theory. We show that, assuming initial Gaussian density functions and affine control policies, the Fokker---Planck---Kolmogorov equation preserves Gaussianity over time. This fact is t…

0209 industrial biotechnologyMathematical optimizationConsensusControl and OptimizationHeterogeneous populationsPopulationOpinion dynamics Consensus Heterogeneous populations Stubbornness Mean-field games02 engineering and technologyMean-field gamesManagement Science and Operations Research01 natural sciences020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaStubbornness0101 mathematicseducationSet (psychology)Opinion dynamicsFinite setMathematicseducation.field_of_studyStochastic processApplied MathematicsOpinion dynamics Consensus Heterogeneous populations Stubbornness Mean-field gamesRational agentOptimal control010101 applied mathematicsTheory of computationSettore MAT/09 - Ricerca OperativaGame theory
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Codification schemes and finite automata

2000

This paper is a note on how Information Theory and Codification Theory are helpful in the computational design both of communication protocols and strategy sets in the framework of finitely repeated games played by boundedly rational agents. More precisely, we show the usefulness of both theories to improve the existing automata bounds of Neyman¿s (1998) work on finitely repeated games played by finite automata.

Complexity codification repeated games finite automataTheoretical computer scienceFinite-state machineSociology and Political Sciencejel:C72jel:C73ComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesRational agentInformation theoryAutomatonRepeated gameAutomata theoryQuantum finite automataStatistics Probability and UncertaintyCommunications protocolGeneral PsychologyMathematicsMathematical Social Sciences
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An evolutionary model of voting

2001

Collective allocation of resources that takes place in po- litical markets is characterized by the complex exchange that emerges among the individuals involved. Traditional Public Choice models de- part from individual rational choice in a setup in which many of its strict requirements need not hold. This paper introduces a model of social interaction among agents in a simple political market which de- parts from bounded rationality and evolutionary dynamics as the key mechanisms that drive individual behavior. Learning plays a signicant role as it allows to establish an individual link between decisions and collective outcomes. The model is that of a representative democracy with two parti…

Discountingeducation.field_of_studymedia_common.quotation_subjectPopulationRational agentPublic choiceCollective actionVoting paradoxBounded rationalityMicroeconomicsVotingEconomicseducationmedia_commonEuropean Journal of Economic and Social Systems
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A formal model based on Game Theory for the analysis of cooperation in distributed service discovery

2016

New systems can be designed, developed, and managed as societies of agents that interact with each other by offering and providing services. These systems can be viewed as complex networks where nodes are bounded rational agents. In order to deal with complex goals, they require cooperation of the other agents to be able to locate the required services. The aim of this paper is formally and empirically analyze under which circumstances cooperation emerges in decentralized search of services. We propose a repeated game model that formalizes the interactions among agents in a search process where agents are free to choose between cooperate or not in the process. Agents make decisions based on…

Information Systems and ManagementComputer scienceProcess (engineering)BIBLIOTECONOMIA Y DOCUMENTACION02 engineering and technologyEconomiaNash equilibriumTheoretical Computer Sciencesymbols.namesakeArtificial IntelligenceOrder (exchange)Repeated games0202 electrical engineering electronic engineering information engineeringCIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIALDistributed service discoveryManagement science020206 networking & telecommunicationsRational agentComplex network16. Peace & justiceComputer Science ApplicationsRisk analysis (engineering)Control and Systems EngineeringNash equilibriumBounded functionsymbolsRepeated game020201 artificial intelligence & image processingNetworksGame theoryLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Sciences
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Non-linear protocols for optimal distributed consensus in networks of dynamic agents

2006

We consider stationary consensus protocols for networks of dynamic agents with fixed topologies. At each time instant, each agent knows only its and its neighbors'' state, but must reach consensus on a group decision value that is function of all the agents'' initial state. We show that the agents can reach consensus if the value of such a function is time-invariant when computed over the agents'' state trajectories. We use this basic result to introduce a non-linear protocol design rule allowing consensus on a quite general set of values. Such a set includes, e.g., any generalized mean of order p of the agents'' initial states. As a second contribution we show that our protocol design is t…

Lyapunov functionMathematical optimizationDecentralized controlGeneral Computer ScienceConsensus protocols; Decentralized control; Networks; Optimal controlUniform consensussymbols.namesakeConsensusComputer Science::Systems and ControlElectrical and Electronic EngineeringMathematicsMechanism designSupervisorbusiness.industryMechanical EngineeringRational agentDecentralised systemOptimal controlComputer Science::Multiagent SystemsConsensus protocolsControl and Systems EngineeringsymbolsArtificial intelligenceSettore MAT/09 - Ricerca OperativaNetworksbusinessGame theorySystems & Control Letters
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MECHANISM DESIGN FOR OPTIMAL CONSENSUS PROBLEMS

2006

We consider stationary consensus protocols for networks of dynamic agents with fixed and switching topologies. At each time instant, each agent knows only its and its neighbors’ state, but must reach consensus on a group decision value that is function of all the agents’ initial state.We show that our protocol design is the solution of individual optimizations performed by the agents. This notion suggests a game theoretic interpretation of consensus problems as mechanism design problems. Under this perspective a supervisor entails the agents to reach a consensus by imposing individual objectives. We prove that such objectives can be chosen so that rational agents have a unique optimal proto…

Mathematical optimizationMechanism designDynamic agentsComputer sciencemedia_common.quotation_subjectDistributed computingmechanismcontainment controlRational agentStationary consensus protocolsNetwork topologyTopologyUniform consensusComputer Science::Multiagent SystemsSwitching topologiesComputer Science::Systems and ControlDynamic agents; Protocol design; Stationary consensus protocols; Switching topologiesSettore MAT/09 - Ricerca OperativaFunction (engineering)Protocol designProtocol (object-oriented programming)Game theoryMulti agent systemsmedia_common
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